A balanced, iterative, and brown-field introduction to Software Engineering...
CS2103/T is an introductory Software Engineering module. It has a 50-50 balance of basic SE theory knowledge and practical skills that you need to gain before industry internships or . The module follows an to covering topics. It is also one of the rare SE modules that includes a , in addition to a .
On the theory side, this module is supported by a customized online textbook Software Engineering for Self-Directed Learners, integrated into this module website.
The practice side, you will first ramp up your technical skills by doing a small individual project (green-field) in which you will develop a personal assistant chatbot called Duke. Then, you will move to a team project (brown-field) in which you will take over an existing project AddressBook-Level3 (AB3) -- a relatively small yet non-trivial (6 KLoC) generic product -- and enhance it into a better product or evolve it into a different product.
What does mean to 'follow an iterative approach in covering topics'?
It means, we cover a little bit of at first and then iteratively go deeper into them later, revisiting each aspect many time over the course of the semester. In contrast, a sequential approach would have covered one SE aspect before moving to the next (e.g., teach the requirements aspect completely before moving to the design aspect).
The choice of which topics are covered each week is driven by the project i.e., we give priority to topics that you'll need to apply soon in the project that you will be doing in parallel.
This way of 'jumping around' topics feels chaotic but consider the benefits:
To help you cope with the non-sequential progression of topics, this module website contains two versions of the topics. In the Schedule page, you'll find the topics organized into the order we cover them in each week. In the Textbook page, you'll find the topics in their natural sequential order. This format is suitable for exam reference.
Given below is a summary of what the module covers and does not cover.
Topic | Covered | Not covered |
---|---|---|
Java | Used heavily, but not taught | syntax (reason: expected prerequisite knowledge) |
OOP | Used in a non-trivial project, | basics (reason: expected prerequisite knowledge) |
SE tools/practices | those specific to start-ups | |
Modeling | (sufficient to be able to describe SE artifacts using models, such as seen in this Developer Guide of AB3) | intensive |
Requirements | to gather and document project requirements | rapid prototyping, heavy UI design, designing a product from scratch |
Documentation | Documentation targeting end users (example) as well as those targeting developers (example) | Marketing materials |
Project Management | Iterative delivery of a product, working collaboratively with team members, on-site as well as remotely | Setting up project infrastructure from scratch |
Testing | and | |
Applications domains | Cross-platform desktop applications | Web programming, Mobile programming, Database programming |